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Tags List

Keep in mind, that this page contains only engine tags!

(sorted by alphabetical order (mostly))

autobreak

boat

bomb

bombstrength

booster

camera

crane

cranebottom

cranetop

customhealth

dumptruck

exhaust

exit

explosive

extend

forklift

frontloader

hook

inherittags

interact

interactive

invisible

level

night

nocam

nocull

nodrive

noidlecursor

nonav

noshadow

nosnow

passive

player

plank

propeller

reversebeep

skylift

smoke

turbo

turn

unbreakable

vital

wire


autobreak

body

Makes body require a smaller inertia to trigger a break event.

boat

vehicle

Turns the vehicle into a boat.

bomb=time

shape

Creates an explosion at shape’s location and deletes it after the time runs out. Time is in seconds.

bombstrength=strength

shape

Goes with bomb tag. Controls the explosion strenght (0.5 - 4) of bomb.

booster=time

shape

Maximum time is 9 seconds, but if set to 7, flame particles will appear out of shape origin, going in +Z axis. Shape will act like a rocket booster when tagged.

camera

location

Used to define pivot point of vehicle 3rd person camera.

crane

vehicle

All hinge joints can be controlled with vehicle_raise/lower and vehicle displays bed controls. Hook can also hook.

cranebottom

vehicle

Same as crane, but displays base crane contorls.

cranetop

vehicle

Displays crane arm controls.

customhealth

vehicle

Disables vehicle health going down when vehicle is being broken. Used by SetVehicleHealth().

dumptruck

vehicle

Same as crane, but without hook.

exhaust=amount

location

Defines location of vehicle exhaust. If location is not present, vehicle won’t output any smoke.

amount is amount of smoke exhausted. The location can be rotated, where the exhaus comes out of opposite side of location line.

exit

location

Defines where the player will exit from the vehicle, if not present, it defaults to left of player location.

explosive=power

shape

Shape explodes when broken. Power is from 0.5 to 4.

extend

joint

Joint can be controlled by vehicle_raise/lower on crane vehicle.

forklift

vehicle

Same as dumptruck, but showes forklift controls.

frontloader

vehicle

Same as forklift and dumptruck.

hook

body, shape

Acts as crane hook, controlled by vehicle_action.

inherittags

body, shape

When tagged, the debris of broken shape will inherit the tags from the original (recursive).

interact=text

body, shape

Makes tagged entities display an interaction prompt when player is close to shape. GetPlayerInteractShape/GetPlayerInteractBody only work on bodies/shapes with this tag.

text can be any word (as long as it doesn’t contain spaces) or localization entry.

interaction

screen

interactive

screen

Makes screen interactive.

invisible

shape

Makes shape invisible to player, but it still acts like normal.

level

joint

Force skylift joints to all have same rotation amount

night

light

Tagged lights will be turned off when enviroment parameter nightlight is currently set to false.

nocam

screen

Don’t make screen fullscreen when interacting with it (goes with interactive tag).

nocull

shape

Shape won’t be culled (unloaded when out of player render distance).

nodrive

vehicle

Tagged vehicle cannot be driven by player.

noidlecursor

screen

Only show cursor when interacting with screen.

nonav

shape

Shape is disreguarded by pathfinding.

noshadow

shape

Shape is excluded from shadow volume (it doesn’t have a shadow).

nosnow

shape

Tagged shape doesn’t spawn with a layer of snow on top of it (when snow enviroment property is enabled).

passive

vehicle

Makes tagged vehicle uncontrollable by player (disables controls such as going forward/revesing or bed and hook controls).

Seems to only disable any vehicle sounds other that idle and limits driving speed of 3km/h and 2km/h in reverse.

player

location

Defines where the 1st person camera of parent vehicle is (rotation also aplies?).

plank

joint, shape

Used by RobotRemoveTaggedJointsCPP() to remove planks attatched to robots.

propeller

location

Defines position of boat propeller.

reversebeep

vehicle

Makes beeping noise when driving in reverse.

skylift

vehicle

Same as crane with no hook.

smoke

shape

Tagged shape produces smoke (used for pipebombs).

turbo

shape

Only works when tagged shape is child of vehicle. Acts like a vehicle booster.

turn

joint

Forces joint to be controlled by right/left on cranes.

unbreakable

body, shape, rope

Makes tagged entity unbreakable, but it can still be spray painted and tire-marked (exept ropes).

vital

location

Defines where vehicle engine is. Used to spawn smoke particles when vehicle is too damaged/broken.

wire

joint (rope location)

Used by RobotRemoveTaggedJointsCPP() to remove wires attatched to robots.


Also check out undocumented functions :)

And Special thanks to 1ssnl, for all the work they put into researching the game <3